Kintsugiplay

Games you can play with your eyes closed.

We build software blind-first. A player with no vision, using a screen reader or our own self-voicing, gets the complete experience. The screen is the alternative, not the primary.

Meyune's home screen in the forest scene: a lantern-lit cabin by a stream at night, the meyune wordmark, the saying Still water sees three moves ahead, and the Play and Challenges circles.

Digital games, each one designed to be heard first and seen second.

  • Meyune's home screen in the forest scene: a lantern-lit cabin by a stream, the meyune wordmark, the saying Still water sees three moves ahead, and the Play and Challenges circles.
    A cabin, a lantern, and one calm puzzle a night.

    Meyune

    Tic-tac-toe, eyes closed

    Status: Launching today on the App Store

  • Sonavyr's title screen on a phone: the SONAVYR wordmark with a shooting star, Small ship. Big distance., a ship arcing past a glowing planet, Tap to Start, and Garage, Settings and Profile buttons. A Kintsugiplay experience.
    Small ship. Big distance. A race you can run with the screen off.

    Sonavyr

    Small ship. Big distance.

    Status: Coming soon

  • Illustration: a Black woman with short natural hair stands in a dark teal living room at night, seen from behind her shoulder, eyes closed, a white earbud in, holding her phone up in her right hand like a paddle at the top of a forehand swing. A small gold ball hangs in the air above and three gold rings ripple on the floor where it will bounce. One warm lamp lights her from the upper left; the rest of the room is near black.
    Hold the phone like a paddle. Hear the bounce. Swing on the beat.

    Solyr

    Table tennis, played by ear.

    Status: Coming soon

How we build

Accessibility is the product

Not a feature of it. Every screen is built so the whole experience works without sight, then made beautiful for those who have it.

Nothing is visual-only

Every state change the eye can see also reaches the ear or the hand: a spoken line, a sound, a haptic. Everything spoken is captioned.

Calm by design

No casino tricks, no urgency timers, no shame. Our games say what happened, what it means and what you can do next.

Display and sound

Saved only in this browser. Nothing is sent anywhere.

Makes all text larger or smaller.
100 percent
Brighter secondary text and borders.
Stops animation and smooth scrolling.
This page speaks its announcements aloud. Turn it off if you use a screen reader.
Used when self-voicing is on.
Shows spoken announcements as text at the bottom of the screen.
Page summary

Press Control to silence speech. Press R to hear the last announcement again.